# Character Skin Pack 01 - Mansion Butler

This is the first Blender-facing character skin reference pack for `Butlers Mansion`.

The character is intended as a playable humanoid skin, not a unique story NPC. The design should fit a multiplayer murder-mystery party game inside an old mansion.

## Character Direction

Name: `Mansion Butler`

Role: elegant suspicious butler skin.

Core silhouette:

- Tall, slim humanoid proportions.
- Long dark tailcoat.
- High-collar waistcoat.
- White gloves.
- Polished dress shoes.
- Pocket-watch chain.
- Subtle brass buttons and trim.
- Oxblood lining visible only as accents.

Style:

- Victorian Gothic mansion fashion.
- High-quality stylized realism suitable for a game character.
- Slightly theatrical but still grounded.
- Old mansion palette: black wool, dark walnut brown, muted brass, oxblood, ivory shirt/gloves.
- No gore, no horror monster anatomy, no exaggerated fantasy armor.

## Needed Assets For Blender Artists

- `concept_hero`: polished 3/4 presentation render for style and mood.
- `turnaround_sheet`: front, side, back, and 3/4 views for proportions.
- `front_orthographic`: clean front modeling reference.
- `back_orthographic`: clean back modeling reference.
- `head_hair_face_detail`: face, hair, collar, and expression reference.
- `clothing_detail_sheet`: jacket seams, cuffs, waistcoat, gloves, shoes, buttons.
- `material_reference_sheet`: fabric/leather/brass/oxblood/ivory material close-ups.
- `accessory_reference_sheet`: pocket watch, keys, gloves, small tray, lapel pin.

## Shared Prompt Rules

Use case: stylized-concept
Asset type: Blender character skin reference image
Theme: old mansion Victorian Gothic murder-mystery party game
Quality: high-end concept art / production reference, detailed but clean
Background: plain dark warm-gray studio background, no scenery
Avoid: text, labels, letters, numbers, logos, watermark, gore, weapons in hand, monsters, sci-fi, modern streetwear, green screen, bright white background

Important consistency notes:

- Same character across every image.
- Same slim build, same dark hair, same tailcoat, same brass/oxblood details.
- Keep hands gloved and visible where useful.
- Keep costume readable for 3D modeling: clear seams, cuffs, lapels, shoes, waistcoat, and silhouette.
